The Clinical UX Academy TM

Clinical UX
Academy TM

Providing the world’s first and only online Clinical UX course 

Up to 12 months of part time study. No prior experience required. Learn from anywhere in the world.

Pre-enrolment now open for January 2022 start

Get a Job in Healthcare UX

Our Clinical UX course trains clinicians, designers and other professionals to work effectively on a variety of healthcare projects, equipping them with core competencies in Clinical UX. Through a combination of self paced online study, weekly classroom teaching and regular one to ones, students will learn how to improve the experiences clinicians and patients have with healthcare technology and services.

Working as a Clinical UX Designer makes a difference in healthcare, and can change your life for the better.

Better Health for All

Learn how to make healthcare technology and services that improve health outcomes

Growing Industry

Be a part of an ever increasing number of people working in Digital Health and Healthcare Service Design

Increased Earnings

Join a workforce that earns above the average UX salary for all industries in virtually all countries

Professional Development in Clinical UX

Our Clinical UX Course supports all kinds of professionals interested in developing their skills or successfully carving out a new career in the fast-growing digital health, health tech and general health industries. It will provide with skills and knowledge in the 5 core Clinical UX competencies and help you create a portfolio of work to demonstrate the abilities developed whilst taking the course.

Each type of professional however will have unique learning and development needs.

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For Clinicians

Learn how to apply your existing problem solving skills and knowledge of healthcare to designing healthcare technology and services.

Develop skills in visuals design, iterative design, web & app design and service design

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For UX Professionals

Learn how to apply your existing skills in visual communication, iterative design, and industry knowledge to healthcare projects

Develop knowledge of the healthcare industry, both global and local healthcare ecosystems and how new technology and services can improve health outcomes.

For Any Professional

Learn how to apply your existing skills, knowledge and deep interest in healthcare to make healthcare solutions that are more useful and accessible

Develop knowledge and skills in problem solving for healthcare, visual and data communication, service design and more.

Cost effective training for full-time employees

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Companies who enrol their staff on the Clinical UX Course get so many benefits too!

Study and work at the same time
Full-time employees can study part-time with no time off required

Learn on the job
Students can use their day job projects as course work

Professional mentorship and supervision included
Course instructors can advise and supervise the day job work of students


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Clinical UX is an emerging field 

Join a growing and well funded global industry and earn an average starting salary that is $10,000 more than other UX Professionals.

Are you an experienced designer, UX professional or have a relevant degree?

Then you should join the course part way through and start on February 20th 2021.  

Certificate of Completion

All students receive a certificate for completing the course, detailing what the student has learned.

Course Details

Course Units
Core Competencies


hours of learning

The course develops 5 core competencies , split across 3 units  and

Find out more below.

Develop In The Clinical UX Core Competencies

  • Psychology​

    Applying the theories of how people think and behave, and how research methods can provide insights on making useful healthcare technology and services. Full knowledge of a clinician is not required.

    Knowledge and skills include conducting effective research, behaviour change theory and emotional design.

  • Design​

    Knowledge of how to use creative skill to communicate ideas, problem solve, and create diverse products and services. This does not need to include visual design however.

    Knowledge and skills include visual communication, problem shaping/defining, prototyping, and visual design. Note that you do not need to be an artist!

  • Healthcare​

    Understanding of how healthcare is delivered on a global and local level, and what the biggest health problems are that need solving by Clinical UX Designers.

    Knowledge and skills include how healthcare systems are run, different types of clinical and non clinical responsibilities, and how healthcare is paid for.

  • Technology​

    The use of physical and digital solutions which make tasks simpler and life easier. These solutions can be connected to the internet, utilise radio waves or are purely offline.

    Knowledge and skills include web and mobile application, physical devices, AR/VR and AI/machine learning.

  • Professionalism​

    Methods and mindsets required to thrive as an individual in any team, engage with colleagues and stakeholders effectively and raise the UX maturity of those around you.

    Knowledge and skills include managing conflict, effective communication, leadership, continued development, and discipline at work.

1 Syllabus taught over 3 Units

The course is broken down in to 3 units; Fundamentals, Applied and Advanced Clinical UX. Experienced designers and UX professionals can join from unit 2.

Each unit should take approximately 4 months to complete, so all 3 units can be completed within a year.

Depending on prior experience and speed of learning, students can start applying for jobs after just 4 months of study.

This  module provides the foundational knowledge on Clinical UX, ideal for those who are new to UX. The purpose of the unit is to ensure students understand the core terminologies and develop the core skills of a UX professional, within the context of working in healthcare. 

The Fun. CUX unit contains 5 modules described below.

  • CUX EssentialsThe most important definitions, theory and teachings of CUX

  • Research & Design Methods – Lessons on various ways of conducting research, and using research findings to design useful products and services.

  • Design Essentials – Practical teaching on how to turn ideas into completed products and services.

  • Practical UI Design – Building on teachings from Design Essentials, develop the practical skills for building digital user interfaces.

  • Effective CUX Design – Learn how to work efficiently with others, and deliver on project goals

This module builds on a foundation of UX knowledge and teaches students how to apply UX skills and knowledge to healthcare. The purpose of the unit is to ensure students understand the additional information of healthcare as an ecosystem and the many people and processes that it contains.

It comprises 5 modules shown below:

  • Realities of Healthcare – A focus on how healthcare operates, from a global level right down to the individuals perspective, and how these insights can affect the design process.

  • Healthcare Technology – Teaching on the various technologies that are used in healthcare for clinicians and patients.

  • Healthcare Safety and Security – This includes lessons on how to prevent harm and failure in healthcare through design, legislation and governance.

  • Healthcare Behavioural Science – Lessons on how human behaviour can be predicted and can both positively and negatively influence working practices and health outcomes.

  • Clinician and Patient Experience – A deeper dive into the experiences of clinicians and patients, and how to serve their unique needs appropriately and sensitively.

This module deals with the most advanced and complicated areas of CUX with the study of prior units, or experience in healthcare UX being required. Students learn more about designing for ambiguity and innovation, particularly useful for ambitious projects that are using complex technology and processes to solve complex problems.

The Adv. CUX module contains 4 modules:

  • Designing With Emerging Technology –Teachings on various technological innovations and how to use them effectively given current limitations and future potential.

  • Designing for Complexity – Lessons on how to improve intricate and immense problem situations and bring efficiency to sophisticated processes and working conditions.

  • Healthcare Business Administration – A review of the key considerations when operating a healthcare business and how they impact the design process.

  • CUX Maturity – Teaching on how to raise the profile and use of UX within a team, and embed UX practice throughout an organisation, guidance on how to deal with factors that hinder successful UX practice.

Effectively Study Part-Time Through Mixed Learning

Successfully complete the course part-time course through mixed learning. This involves a combination learning on your own, with others and through different learning styles. This ultimately involves structured online self-studyonline classroom teaching, using an online student community and having one to one mentoring. 

Course Completion Requirements


Although the course is part time and self directed, students must do the following: 

Attend at least 60% live sessions

A computer with internet access,  (a MacBook is not essential)

Complete all self direction online training material

Devote 3 hours a week minimum for private study


Learn through

different units

The course is broken down in to 3 units; FundamentalsApplied and Advanced Clinical UX
Experienced designers and UX professionals can join from unit 2.

Depending on prior experience and speed of learning, students can start applying for jobs after just 3 months of study.

Develop skills and knowledge in

Clinical UX Core Compentencies

The course is split across 3 units  and develops 5 core competencies

Find out more below.

Learn through

different units

The course is a part-time course taught through mixed learning; a combination of structured online self-study, online classroom teaching, online student community and one to one supervision

  • Every weekend there will be a 2hr lesson, alternating between Saturdays and Sundays to minimise impact on everyone’s weekend. Students can still work during the working week.
  • 3 terms/semesters with breaks for major holiday seasons
  • Regular assignments and assessments
  • Weekly peer mentoring and group work
  • Learn anywhere

Students learn through 4 learning methods:

Group teaching
Weekly, weekend, 2hr lessons, allowing students to ask the instructor questions and learn from each others answers. Content for each lesson is described in advance and shared afterwards as a video recording and access to learning notes.

Problem-based learning
Students are set challenges which they work on as individuals, come to conclusions on their own and then discuss what has been learned with their assigned group before the next group teaching session.

These are specific projects, based on briefs supplied by the student or the instructor. For example, design a research plan to support the design of a digital product to help people quit smoking. The output of assignments are used to encourage and assess learning of students. 

Private study
This is simply students learning on their own, guided by a reading list, recommendations from group teaching, or advice offered by the instructor or fellow students. It supports all other types of learning.

  • At least 60% live course attendance
  • A computer with internet access,  (preferably a MacBook, but not essential)
  • Dedication to complete the course
  • 3 hours a week minimum for private study
  • 1 hour a week minimum for group work.

The course is a part-time course taught through mixed learning; a combination of structured online self-study, online classroom teaching, online student community and one to one supervision

Studying through mixed learning means students can apply what they learn from anywhere in the world, while holding down a job, or whilst on career or study break. 

The course is broken down in to 3 units; Fundamentals, Applied and Advanced Clinical UX
Experienced designers and UX professionals can join from unit 2.

Depending on prior experience and speed of learning, students can start applying for jobs after just 3 months of study.

A list of some of the core skills, knowledge and topics you will learn

People-centred design

Exploratory Research

Explanatory Research

Experience Mapping

Information Architecture

Iterative Design

Interaction Design

Sketching and Wire-framing

Low and High fidelity prototyping

UI Design

Evaluative Research

Stakeholder management

Agile vs Waterfall

Storytelling and presentation skills

HCPs and Patients Personas

People Centred Design

Public Health and marketing healthy living

Healthcare branding

UX writing in healthcare

Data visualisation

Medical education and patient information

Health economics

Health insurance vs Public Health

GDPR, Privacy and Security

Medical law & ethics

AI and Machine learning

Computer Vision

AR and VR

Decision support

Digital Therapeutics


Remote monitoring


Clinical trials


Clinical messaging

Clinical Applications

Medical Devices and regulations

Software as Medical Devices


Clinical Pathways

Care plans

and much more!

Study anywhere in the world

Living in a different continent to your instructor doesn’t have to be a barrier. 

With the power of the internet and cloud storage, you can join the course from any time zone. 

Classes are given live, and recorded for students to watch later.

Develop UI skills

For those who want to go in to User Interface (UI) design. Learn to communicate and test user interface designs with the latest and greatest tools. No artistic skills required. And get  exclusive free and discounted licenses to use whilst a student.

Exclusive Community

Access to an exclusive online community of like-minded people.

Real Healthcare Projects

Work on real digital health and healthcare service design projects

Career Coaching

Group and 1-to-1 career coaching to help get a Clinical UX job

Graduation Certificate

Receive a certificate once you graduate from the course. 

Meet The Instructor

Dr Gyles Morrison MBBS MSc

Clinical UX Strategist & Digital Healthcare Consultant

Gyles has been working in Clinical UX and Digital Health since 2014, and has been in teaching and training for over 10 years. He has taught thousands of people around the world on the topic of  healthcare UX for universities, UX courses, conferences. 

His professional work as a Clinical UX Strategist has also taken him across the globe, working for digital health starts-ups, the NHS and large Pharmaceutical companies.

After graduating from Bart’s & London School of Medicine and Dentistry in 2011, Gyles worked as a medical doctor for three years. He then completed an MSc in Human Computer Interaction with Ergonomics at University College London in 2018 to bolster his skills and knowledge in UX and design, with a special interest in Healthcare.

Fortune Khubile

Medical Practitioner - Functional Assessor

I did a UX course with one of the mainstream institutions. In comparison I found Dr Morrison’s teaching more detailed, thorough and practical. His course material is more up to date, relatable and relevant. This is influenced by the undeniable passion he has for clinical UX design.

I now have a solid foundational understanding of clinical UX and I have been able to start working on small projects.

Sean Roberts

Study coordinator, NHS

Gyles has an exceptional ability to articulate the crucial role of UX design in the context of healthcare.

Fiona Brownlie

UX Designer and VR Specialist

“Gyles is an excellent instructor. His fun and calming personality makes you feel completely comfortable with asking questions and he was able to structure classes that would benefit us. He was always encouraging and positive and I really enjoyed his classes.”

"Despite a varied and interesting career as a paramedic I had become institutionalised. I was afraid to step away from what I had known for twenty years. Gyles opened my eyes to see how my knowledge and experience needn’t be lost by moving away from traditional patient care roles and how I could still be of benefit. The course was given at a nice steady pace, I never felt overwhelmed, and my fellow students were also great to work with. For me, working virtually and internationally was new, and so exciting!"
Damian Sherman
John Doe
Clinical UX Researcher and Digital Paramedicine Consultant

Pre-Enrol Now

Ready to become a Clinical UX Specialist?

Students can now pre-enrol for a mid-January 2022 start.

First, decide which units you would like to take, then submit a pre-enrolment message.

Course Options & Fees

Students have three course options to choose from:

Option 1: Foundation Course

Best for people new to UX but not intending to completely change their career to Clinical UX and become a CUX professional
  • Study the Fundamentals of Clinical UX unit only
  • 4 months of study from January 2022
  • Study at your own pace
  • Full access to our online student community
  • One to One career coaching and supervision
  • Support in getting a promotion or new job in Clinical UX
  • Certificate on completion

4 month Payment Plan

  • Pay in 4 monthly instalments, £750/month
  • Refund of 1st payment if you cancel within 14 days.

Option 2: Pro Course

Ideal for existing UX professionals and designers, or those who completed a UX related course.
  • Study the Applied and Advanced Clinical UX units
  • 8 months of study from Apil 2022
  • Study at your own pace
  • Full access to our online student community
  • One to One career coaching and supervision
  • Support in getting a promotion or new job in Clinical UX
  • Certificate on completion

8 month Payment Plan

  • Pay in 8 monthly instalments, £625/month
  • Refund of 1st payment if you cancel within 14 days.

Option 3: Full Course

The best way to take the course to maximise learning, especially for those new to UX who want to change their career.
  • Study all 3 units
  • 12 months of study from January 2022
  • Study at your own pace
  • Full access to our online student community
  • One to One career coaching and supervision
  • Support in getting a promotion or new job in Clinical UX
  • Certificate on completion

10 month Payment Plan

  • Pay in 10 monthly instalments, £700/month
  • Refund of 1st payment if you cancel within 14 days.

Ready to Pre-Enrol?

Simply complete the form below to Sign Up and be updated when you can enrol*.

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Yes. In fact, it is heavily encouraged. UX is not just theory and making prototypes. It requires time to develop knowledge and skills in Clinical UX, and constructive feedback is essential. The course is only taught part time to ensure students get the time they need really learn and and improve. 

Unfortunately English is the only language we currently teach in, but this is something we are looking to change in the future.

This is a course in an emerging field of UX and the road to accreditation is a long one, but one that we are taking. However the course:

  • includes the same content from leading Human Computer Interaction master degrees
  • is peer reviewed by senior UX professionals and 
  • is based on learnings from Healthcare and UX professionals who teach on the course.

Also, note that many UX institutions do not offer an accredited course, including Nielson Norman Group, General Assembly and Career Foundry.

Yes, issued by the Clinical UX Association. Please note that this course is not yet accredited.

We can’t, and no training course can unless they provide jobs themselves. 

However, if you apply what is taught to you effectively, it is very possible you can get a job during the 12 months of doing the full course.


There is a lot of money invested in digital health alone; $111Billion USD globally, set to triple in the next 5 years. The return on this investment comes by making profitable healthcare products and services. This can be achieved by having Healthcare and Clinical UX professionals working on projects.

Of course!

This course was specifically designed for clinicians to either change their career completely, or work part time as a UX professional whilst still working clinically. The course being part time helps with that too.


There is debate that UX, Service Design and Customer Experience are different disciplines. However, what is true is that the core skills, knowledge and competencies  are shared across all three.

Not at all. 

There are many, competent UX professionals who have very little artistic skill, and this is fine. Being good at art is not a requirement unless you want to be a user interface (UI) designer.

You do need to know how to at least express ideas visually, but this is very simple sketching of boxes with labels, or flow diagrams. 

No, not at all.

There are many, competent UX professionals who never have to write a line of code. It is not a required for all UX jobs, especially if the project does not involve a digital product. 

You do need some aspects of development so you know how it can impact the design and development of digital products. For example, the pros and cons of web based applications versus native mobile applications.